Splitgate: Arena Warfare Review

As a rule, portal guns make everything better. In the case of Splitgate, the ability for every player to place two ends of a teleporter turns an otherwise average arena FPS into a smart, tactical, team-based shooter in which outthinking your opponents is more important than outgunning them. It just doesn’t do a great job of putting its best maps in the forefront for new players, which may be contributing to a downward spiral of problems stemming from low server populations. It deserves better.

You start each 4v4 round of Domination, King of the Hill, or Team Deathmatch with a portal gun that can place two portals on shiny blue surfaces spread around the map, allowing you to instantly pass between them, or shoot through one to hit an enemy standing near the other. It’s more than just a gimmick because these portals give you far more tactical options than in your average arena shooter. Emerging from a portal on a perfectly timed flank makes me feel very clever indeed, and even if your aim is poor you can still have a big impact on matches through smart positioning.

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Source: IGN