Ghostbusters: The Video Game Remastered Review

Back in 2009 Ghostbusters: The Video Game established itself as a rare exception. It was a movie tie-in of uncommon quality; an earnest and affectionately assembled love letter to fans of the legendary film series instead of a low-effort license

Opinion: Cross-Play Could Change The Coming Platform War For The Better

As we approach the launch of a new round of consoles from Microsoft and Sony in holiday 2020, those of us who enjoy discussing the hobby of video games are all bracing for the inevitable, corresponding rise in online chest-thumping

Asgard's Wrath Review

When I purchased my Oculus Rift over two years ago, my first great adventures in the headset consisted mainly of instant classics like Superhot VR, Robo Recall, and Lone Echo. Immediately, I saw the potential in experiencing games from true

Tom Clancy's Ghost Recon Breakpoint Final Review

Taken at face value, Ghost Recon Breakpoint has been assembled from all the pieces it needs to be a success. And that’s its biggest problem. Ubisoft’s entire open-world playbook has been dumped in, alongside many of the games-as-service elements you’d

Call of Duty: Mobile Review

The Call of Duty franchise is no stranger to mobile gaming, but the succinctly titled Call of Duty: Mobile is different. While I’ve already fought Call of Duty zombies on a phone and even used a Nintendo DS stylus to

Destiny 2: Shadowkeep Final Review

If Shadowkeep makes anything crystal clear, it’s that it was built for the hardcore audience that’s stuck with Destiny 2 for years through good times and bad, even if its new features run the risk of confusing and alienating new

John Wick Hex Review

In preparation for playing John Wick Hex I rented John Wick Chapter 3: Parabellum. That was… probably a mistake. Going directly from its artful action choreography to the distractingly janky animations of this simultaneous turn-based tactics game made it harder

Grid Review

The Grid games have been through a couple of moderate reinventions since the TOCA spin-off franchise first debuted just over a decade ago. For this fourth instalment – simply titled Grid – Codemasters has instead hit the reset button, opting

Concrete Genie Review

Concrete Genie’s best idea – the one you’ll return to over and again across its six-hour runtime – is, for the most part, sort of optional. If you’ve seen anything from Pixelopus’ second game, you’ll have seen that idea in

Indivisible Review

You’d figure that an action RPG managing to merge tight 2D platforming, thrilling combat, and a thought-provoking story would be an all but impossible task, yet Indivisible makes it look easy. Developer Lab Zero Games proved it knew its way